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PokéROM

From Wikipedia, the free encyclopedia
PokéROM
A Pikachu themed PokéROM
DeveloperBasis Applied Technology
Publishers
PlatformsWindows
Macintosh[1]
ReleaseJuly 2000[2]
GenreEducational[3]

PokéROM, also known as Pokémon PokéROM Gotta Learn 'em All! is a series of playable and collectable mini CD-ROMs developed by Basis Applied Technology and published by The Learning Company and Mattel Interactive in 2000.[4] The product line was intended for a 5-11 year-old audience.[5]

Gameplay

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The gameplay centers on the player using a series of Pokémon‑themed mini CDs that present more than 200 quizzes, questions, and puzzles in math, reading, and other subjects. Each disc features one of ten Pokémon and allows the player to view that Pokémon in its natural environment through an Observation Lab and a short slideshow. Professor Oak appears as the guide for the player's training program. At the Training Center, the player completes the Brain Trainer Exercise, a matching game built around math and reading questions. After finishing this activity, the player can enter the Pokémon Sanctuary to participate in trainer races against up to three opponents across five grade‑based levels.[5]

Development

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PokéROM was showcased at Mattel Interactive's booth at E3 2000.[6][7]

Reception

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Games Domain called PokéROM an inexpensive program that is guaranteed to be a hit with the kids.[8] The Birmingham News recommended it to Pokémon fans.[9]

Pokémon Gotta Learn 'em All! was given a 2002 Computer Software, & Games Award by the Canadian Toy Testing Council.[10]

References

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  1. ↑ "Hot Stuff". Boys' Life. March 2001. Gale A71557764.
  2. ↑ "PokéRoms". Tips & Tricks. September 2000. p. 106. Retrieved May 24, 2026.
  3. ↑ "PokéROM". All Game Guide. Archived from the original on November 14, 2014. Retrieved May 24, 2026.
  4. ↑ "PokéROMs". The Guardian. November 30, 2000. p. 69. Retrieved May 24, 2026 – via Newspapers.com.
  5. 1 2 "PokéROM Gotta LEARN 'em all!". Cyber Reviews. Archived from the original on February 23, 2001. Retrieved May 24, 2026.
  6. ↑ "Mattel Interactive Spotlights Interactive Entertainment That Pushes Beyond Consumers Imagination at E3". Business Wire. May 11, 2000.