List of Ubisoft subsidiaries
Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021.[1]
While Ubisoft set up many in-house studios itself, such as Ubisoft Paris, Ubisoft Montpellier, Ubisoft Montreal, and Ubisoft Toronto, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive, and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. Assassin's Creed Unity, released in 2014, saw ten studios worldwide work together.[2]
Since 2026, Ubisoft operates its studios under its Creative Houses divisions, which house multiple studios working on a set of the company's gaming brands.[3]
Vantage Studios
[edit]Vantage Studios is a subsidiary of Ubisoft dedicated to the Assassin's Creed, Far Cry and Tom Clancy's Rainbow Six series. It consists of the main development teams of the three series and is intended to be the first "creative house" in Ubisoft's restructuring.[4]
Ubisoft Barcelona
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Ubisoft Barcelona was founded in 1998 and is based in Barcelona, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as Your Shape for Wii. The Barcelona studio also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Rayman Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.[1]
Ubisoft Montreal
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Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees.[1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.[5]
Following this success, they shifted their focus onto developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, became involved in the Tom Clancy's Rainbow Six series since Vegas and has become the lead developer of Ubisoft's most successful franchise, Assassin's Creed, since the franchise's inception. The studio was also involved in creating new intellectual properties, such as For Honor, Watch Dogs, and Hyper Scape.[1] Ubisoft Montreal has more than 4,000 employees as of May 2021.[1]
Ubisoft Quebec
[edit]Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag.[6] On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[7][8] As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.[9][10]
The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012,[11] and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has more than 500 employees.[1] The company also served as the lead developer for Assassin's Creed Odyssey (2018), Immortals Fenyx Rising (2020), and Assassin's Creed Shadows (2025).[12] Ubisoft Quebec has more than 500 employees as of May 2021.[1]
Ubisoft Saguenay
[edit]Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne.[1] The studio will be used to support online and connectivity components for Ubisoft's games.[13] Ubisoft Saguenay has 75 employees as of May 2021.[1]
Ubisoft Sherbrooke
[edit]Ubisoft Sherbrooke was founded in November 2021 in Sherbrooke, Quebec. The studio will co-develop Ubisoft's main franchises.[14] In September 2022, it was announced that Ubisoft Sherbrooke will co-develop new installments of the Assassin's Creed franchise.[15]
Ubisoft Sofia
[edit]Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. The studio works as a co-development studio and has led the development of Assassin's Creed III: Liberation and Assassin's Creed Rogue.[1] They developed two games in the