Sound Blaster
| Manufacturer | Creative Technology |
|---|---|
| Introduced | 1989[1] |
| Type | Consumer sound cards |
Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989.
Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible platform until the widespread transition to Microsoft Windows 95 and the integration of commoditized audio electronics in PCs. Windows 95 standardized the programming interface at the application level and thereby eliminated the importance of backward compatibility with Sound Blaster cards.
By 1995, Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales.[1] To date, Sound Blaster has sold over 400 million units,[2] and their current product lineup includes USB-powered DACs as well as other audio adapters.[3]
Creative Music System and Game Blaster
[edit]Creative Music System
[edit]
The history of Creative sound cards started with the release of the Creative Music System ("C/MS") CT-1300 board in August 1987. It contained two Philips SAA1099 integrated circuits, which, together, provided 12 channels of square-wave "bee-in-a-box" stereo sound, four channels of which can be used for noise.
These ICs were featured earlier in various popular electronics magazines around the world. For many years Creative tended to use off-the-shelf components and manufacturers' reference designs for their early products. The various integrated circuits had white or black paper stickers fully covering their tops to hide their identities. On the C/MS board in particular, the Philips chips had white pieces of paper with a fictitious "CMS-301" inscription on them. Real Creative parts usually had consistent CT number references.
Surprisingly, the board also contained a large 40-pin DIP integrated circuit bearing a "CT 1302A CTPL 8708" (Creative Technology Programmable Logic) serigraphed inscription and looking exactly like the DSP of the later Sound Blaster. Software, including Creative's own, use this chip to automatically detect the card (by trying certain register reads and writes).
Game Blaster
[edit]A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster. This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative Interpreter engine to play music with the card and it also included a later revision of the game Silpheed that added C/MS support.
First generation Sound Blasters, 8-bit ISA & MCA cards
[edit]Sound Blaster 1.0, CT1310, CT1320A, CT1320B
[edit]
The Sound Blaster 1.0 (code named "Killer Kard"),[4] CT1320A, was released in 1989. In addition to Game Blaster features, it has a 9-voice (11 voices in drum mode)[5] FM synthesizer using the Yamaha YM3812 chip, also known as OPL2. It provided compatibility with the market leader AdLib sound card, which had gained support in PC games in the preceding year. Creative used the "DSP" acronym to designate the digital audio part of the Sound Blaster. This stood for Digital Sound Processor, rather than the more common digital signal processor, and is a simple microcontroller from the Intel MCS-51 family (supplied by Intel and Matra MHS, among others). It can play back 8-bit monaural sampled sound at up to 23 kHz sampling frequency and record 8-bit at up to 12 kHz. The sole DSP-like features of the circuit are ADPCM decompression and a primitive non-MPU-401-compatible MIDI interface. The ADPCM decompression schemes supported are 2 to 1, 3 to 1 and 4 to 1. The CT1320B variety of the Sound Blaster 1.0 typically has C/MS chips installed in sockets rather than soldered on the PCB, though units do exist with the C/MS chips soldered on.[6]
Some sources note that the original Sound Blaster 1.0 was produced under the CT1310 number. This however is a topic of ongoing debate. Creative refers to CT1310 for the Sound Blaster 1.0 on its website.[7][8][9]
In less than a year, the Sound Blaster became the top-selling expansion card for the PC. It achieved this by providing an AdLib-compatible product, with additional features, for the same, and often lower, price. The inclusion of a game port was important to its early success. PCs of this era did not include a game port. Game port cards were costly (around US$50) and used one of the few expansion slots PCs had at the time. Given the choice between an AdLib card or a fully-compatible Sound Blaster card that came with a game port, saved a slot, and included the "DSP" for not much more in price, many consumers opted for the Sound Blaster. In-game support for the digital portion of the card did not happen until after the Sound Blaster had gained dominance.
When Microsoft announced Multimedia PC (MPC) in November 1990, it suggested to developers that they use the Sound Blaster as it was the only sound card that came close to complying with the MPC standard. The press speculated that Microsoft based the MPC standard on the Sound Blaster's specifications.[10] By 1993 Computer Gaming World wondered "why would a gamer" buy a competing AdLib card that was not Sound Blaster-compatible.[11] Creative advertised the Sound Blaster 16 ("the 16-bit sound standard") with the slogan "Get Real", emphasizing its "real 100% Sound Blaster compatibility" and rhetorically asking "why those other manufacturers spend so much time comparing themselves to Sound Blaster".[12]
Reception
[edit]Compute! in 1989 stated that with Sound Blaster, "IBM-compatible computers have taken the lead in sound and music for personal computers". Naming it a Compute! Choice, the magazine described the quality of the opening music of Space Quest III with the card as "extraordinary", praising the quality compared to the Roland MT-32 and Ad Lib versions. Compute! approved of the card's DMA and Creative's dissemination of technical information, and concluded that while the more-expensive MT-32 was superior, Sound Blaster's audio quality was better than that of Ad Lib or Game Blaster.[13]
Sound Blaster 1.5, CT1320C, CT1320U
[edit]Released in 1990, the Sound Blaster 1.5, CT1320C, dropped the C/MS chips, which were no longer popular with game developers. Instead, the board had two empty sockets, which could be user upgraded by purchasing the C/MS chips directly from Creative or Phillips SAA-1099s from another source. Otherwise the card functions identically to the Sound Blaster 1.0.[14] The CT1320U variety has the same layout as the CT1320C.[15]
Sound Blaster 2.0, CT1350
[edit]
The final revision of the original Sound Blaster, the Sound Blaster 2.0 was released in October 1991,[16] CT1350, added support for "auto-init" DMA, which assisted in producing a continuous loop of double-buffered sound output. Similar to version 1.0 and 1.5, it used a 1-channel 8-bit DAC. However, the maximum sampling rate was increased to 44 kHz for playback, and 15 kHz for record. The DSP's MIDI UART was upgraded to full-duplex and offered time stamping features, but was not yet compatible with the MPU-401 interface used by professional MIDI equipment. The Sound Blaster 2.0's PCB-layout used more highly integrated components, both shrinking the board's size and reducing manufacturing cost.
Owners of previous revision Sound Blaster boards could upgrade their board by purchasing the V2.00 DSP chip from Creative Labs, and swapping the older DSP V1.0x with the newer replacement. The upgraded board gained the auto-init DMA and new MIDI capabilities of the Sound Blaster 2.0 but not the expanded sampling rates. The upgrade was necessary for full compatibility with the Windows 3.0 Multimedia Extensions upgrade.
Sound Blaster MCV, CT5320
[edit]
Sound Blaster MCV, CT5320, was a version created for IBM PS/2 Model 50 and higher and their ISA-incompatible Micro Channel architecture. The MCV Sound Blaster has some issues outputting audio while running on PS/2s with CPUs running faster than 16 MHz. However, the joystick interface is still inoperable on PS/2s it was designed for due to the slow-speed Schottky chips that have been installed. None of these timing issues affect the Yamaha YM3812. Some of the MCV Sound Blasters were released with faster Schottkys which eradicated some of the problems.[17]
Second-generation Sound Blasters, 16-bit ISA & MCA cards
[edit]Sound Blaster Pro, CT1330
[edit]
Model CT1330, announced in May 1991, was the first significant redesign of the card's core features, and complied with the Microsoft MPC standard.[10]. The Sound Blaster Pro supported faster digital input and output sampling rates (up to 22.05 kHz stereo or 44.1 kHz mono), added a "mixer" to provide a crude master volume control (independent of the volume of sound sources feeding the mixer), and a crude high pass or low pass filter. The Sound Blaster Pro used a pair of YM3812 chips to provide stereo music-synthesis (one for each channel). The Sound Blaster Pro was fully backward compatible with the original Sound Blaster line, and by extension, the AdLib sound card. The Sound Blaster Pro was the first Creative sound card to have a built-in CD-ROM interface. Most Sound Blaster Pro cards featured a proprietary interface for a Panasonic (Matsushita MKE) drive. The Sound Blaster Pro cards are basically 8-bit ISA cards, they use only the lower 8 data bits of the ISA bus. While at first glance it appears to be a 16-bit ISA card, it does not have 'fingers' for data transfer on the higher "AT" portion of the bus connector. It uses the 16-bit extension to the ISA bus to provide the user with an additional choice for an IRQ (10) and DMA (0)m channel only found on the 16-bit portion of the edge connector.
A short lived joint developed project between Creative and Tandy resulted in the Creative/Tandy Multimedia Sound Adapter, 849–3030. This Sound Blaster Pro derived card was factory installed in Tandy Multimedia PCs. It combined the CT1330 with Tandy joystick and MIDI ports (not MPU-401 compatible).[18]
Sound Blaster Pro 2, CT1600
[edit]
The revised version, the Sound Blaster Pro 2, CT1600, replaced the YM3812s with a more advanced Yamaha YMF262 (OPL3). Otherwise it is functionally identical to the original Sound Blaster Pro. Shortly after the release of the Sound Blaster Pro 2 version, Creative discontinued the original Sound Blaster Pro.
The Sound Blaster Pro 2 was also sold with the following on-board CD-ROM controllers:
- Sound Blaster Pro 2, SCSI, CT1610
- Sound Blaster Pro 2, LMSI, CT1620
- Sound Blaster Pro 2, Sony, CT1690
- Sound Blaster Pro 2, Mitsumi, CT2600
Packaged Sound Blaster cards were initially marketed and sold into the retail-channel. Creative's domination of the PC audio card business soon had them selling the Sound Blaster Pro 2 OEM, CT1680, to customers for integration into pre-assembled PCs.
Creative also sold Multimedia Upgrade Kits containing the Sound Blaster Pro. The kit bundled the sound card, a Matsushita CD-ROM drive (model 531 for single-speed, or 562/3 for the later double-speed (2x) drives), and several CD-ROMs of multimedia software titles. As CD-ROM technology was new, the kit included CD-ROM software, representing a very good value to customers. One such kit, named "OmniCD", included the 2x Matsushita drive along with an ISA controller card and software, including Software Toolworks Encyclopedia and Aldus PhotoStyler SE. It was compliant with the MPC Level 2 standard.
Sound Blaster Pro 2 MCV, CT5330
[edit]The Sound Blaster Pro 2 MCV, CT5330, was a version created for IBM PS/2 model 50 and higher and their MicroChannel bus.

Third generation Sound Blasters, 16-bit ISA cards
[edit]Sound Blaster 16
[edit]The next model, the Sound Blaster 16, announced in June 1992, introduced:
- 16-bit CD-quality digital audio;
- An MPU-401 compatible UART via game port;
- A connector for the Wave Blaster, a 'Wavetable' daughterboard.
Eventually this design proved so popular that Creative made a PCI version of this card. Creative's audio revenue grew from $40 million per year to nearly $1 billion following the launch of the Sound Blaster 16 and related products. Rich Sorkin was General Manager of the global business during this time, responsible for product planning, product management, marketing and OEM sales. Moving the card off the ISA bus, which was already approaching obsolescence, meant that no line for host-controlled ISA DMA was available, because the PCI slot offers no such line. Instead, the card used PCI bus mastering to transfer data from the main memory to the D/A converters. Since existing DOS programs expected to be able to initiate host-controlled ISA DMA for producing sound, backward compatibility with the older Sound Blaster cards for DOS programs required a software driver work-around; since this work-around necessarily depended on the virtual 8086 mode of the PC's CPU in order to catch and reroute accesses from the ISA DMA controller to the card itself, it failed for a number of DOS games that either were not fully compatible with this CPU mode or needed so much free conventional memory that they could not be loaded with the driver occupying part of this memory. In Microsoft Windows, there was no problem, as Creative's Windows driver software could handle both ISA and PCI cards correctly.
Sound Blaster ViBRA16
[edit]
The Sound Blaster ViBRA16 was an inexpensive single-chip implementation of the Sound Blaster 16 for the OEM market. Creative Labs also used this chip for the Sound Blaster 32, Phone Blaster and Phone Blaster 28.8 (VIBRA plus modem, CT3120 and CT3220.) and many other value-edition cards. External Yamaha OPL3 FM music synthesis was retained in earlier boards built around the ViBRA16 or ViBRA16s controllers, whilst the later (and more common) ViBRA16 boards used CQM (Creative Quadratic Modulation) developed by E-mu Systems. This series included the ViBRA16 (CT2501), ViBRA16s (CT2502, CT2504), ViBRA16c (CT2505) PnP and ViBRA16XV (CT2511) chips. The primary advantage of the ViBRA16 was the inclusion of a 14.4 kbit/s telephony Modem; it also functioned as a telephone.
Fourth generation Sound Blasters, 16-bit ISA cards, dynamic sample-based synthesis
[edit]Sound Blaster AWE32
[edit]
Released in March 1994, the Sound Blaster AWE32 (Advanced WavEffects) introduced an all new MIDI synthesizer section based on the EMU8000. The AWE32 consisted of two distinct audio sections; the Creative digital audio section (audio codec, optional CSP/ASP chip socket, Yamaha OPL3), and the E-mu MIDI synthesizer section. The synthesizer section consisted of the EMU8000 sampler and effects processor, an EMU8011 1 MB sample ROM, and 512 KB of sample RAM (expandable to 28 MB). To fit the new hardware, the AWE32 was a full-length ISA card, measuring 14 in (360 mm).
Sound Blaster 32
[edit]
A derivative of the AWE32 design, the Sound Blaster 32 (SB32) was a value-oriented offering from Creative. Announced on June 6, 1995, the SB32 became the new entry-level card in the AWE32 product-line (previously held by the AWE32 Value.) The SB32 retained the AWE32's EMU8000/EMU8011 MIDI-synthesis engine and built-in instrument ROM, but dropped the onboard RAM, the Wave Blaster header, and the CSP port. The SB32 used the Vibra chip to reduce component count, which meant bass/treble/gain control was limited compared to the AWE32. The loss of onboard RAM is offset by the inclusion of 30-pin SIMM RAM sockets, which allow up to 28 MB RAM to be installed and used by the EMU engine.
Sound Blaster AWE64
[edit]
The AWE32's successor, the Sound Blaster AWE64 (November 1996), was significantly smaller, being a "half-length ISA card" (that term is misleading—see the pictures for size comparison). It offered similar features to the AWE32, but also had a few notable improvements, including support for greater polyphony, although this was a product of 32 extra software-emulated channels (the additional channels could also be obtained on AWE32 hardware by using the AWE64's driver software). The 30-pin SIMM slots from AWE32/SB32 were replaced with a proprietary memory format which could be (expensively) purchased from Creative.
The main improvements were better compatibility with older SB models, and an improved signal-to-noise ratio. The AWE64 came in two versions: A standard version (later rebranded as Value) with 512 KB of RAM and a Gold version with 4 MB of RAM and a separate S/PDIF output.
Fifth generation Sound Blasters, PCI cards, multi-channel and F/X
[edit]Ensoniq AudioPCI-based cards
[edit]
In 1998, Creative acquired Ensoniq Corporation, manufacturer of the AudioPCI, a card popular with OEMs at the time. It was a full-featured solution with wavetable MIDI (sample-based synthesizer), 4-speaker DirectSound3D surround sound, A3D emulation, and DOS legacy support via a terminate-and-stay-resident program. It was cheap due to lack of hardware acceleration. It is full-duplex but at least in MS Windows it cannot play back several sources at once.
Creative released many cards using the original AudioPCI chip, Ensoniq ES1370, and several boards using revised versions of this chip (ES1371 and ES1373), and some with Creative-labeled AudioPCI chips. Boards using AudioPCI tech are usually easily identifiable by the board design and the chip size because they all look quite similar. Such boards include Sound Blaster PCI64 (April 1998), PCI128 (July 1998), Creative Ensoniq AudioPCI, Vibra PCI and Sound Blaster 16 PCI.
An ES137x chip contains three stereo sample rate converters, some buffers and a PCI busmaster interface. Analogue interfacing is done by a codec chip, which runs at a fixed sampling frequency of 44 (Ensoniq Audio PCI) or 48 kHz (Creative's versions). (ISA soundcards had not resampled but switched between different time bases.) ES137x do not support SoundFonts but a filter-less MIDI engine with wavetable (sample table) sets of 2, 4, and 8 MB size.
Sound Blaster Live!
[edit]
When the Sound Blaster Live! was introduced in August 1998, the use of a programmable