# Crok_bloom_GL

Simulates blooming.

### INPUTS :
- Source : source input (RGBA)
- Mask : mask input that crops the effect (RGBA)


### PARAMETERS :
- Size : bloom size
- Strength : bloom intensity

- Offset : global expand of the effect
- H Offset : horizontal expand of the effect
- V Offset : vertical expand of the effect

### MASK :
- Mask : use mask input
- Channel : channel to be used as mask 

### OPTIONS :
- Edges :  effect behavior on frame broders : Clamp / Repeat / Mirror