Skip to content

About

Our team entry for the 2025 brew game jam

Resources

Stars

576 stars

Watchers

20 watching

Forks

Repository files navigation

Jam entry

Building

Using docker

docker build . -t n64brew2025
docker run -v ./:/n64brew2025 -it --rm n64brew2025 make

Not using docker

Install the preview branch of libdragon https://github.com/DragonMinded/libdragon/wiki/Installing-libdragon

Install tiny3d https://github.com/HailToDodongo/tiny3d

Download blender 4.5.8 somewhere on your system https://download.blender.org/release/Blender4.5/ Then set the environment variable BLENDER_4 to be where the blender executable is located

run

make

Making changes to the game

The build system exports files and levels from blend files.

wav/mp3 files

You can place a .txt file with the same name as an mp3 or wav in the same directory and put flags for audioconv64 that apply to that sound. Options are

WAV/MP3 options:
   --wav-mono                   Force mono output
   --wav-resample <N>           Resample to a different sample rate
   --wav-compress <0|1|3>       Enable compression: 0=none, 1=vadpcm (default), 3=opus
   --wav-loop <true|false>      Activate playback loop by default
   --wav-loop-offset <N>        Set looping offset (in samples; default: 0)
   --wav-seek <SEC|FILE>        Enable seeking support:
                                - if SEC is a float, add a seekpoint every SEC seconds
                                - if FILE, read a list of seekpoints (one per line):
                                  * integer sample offsets, or
                                  * timestamps in [hh:]mm:ss[.mmm] format

About

Our team entry for the 2025 brew game jam

Resources

Stars

576 stars

Watchers

20 watching

Forks

Releases

Packages

Contributors

Languages