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Stable 1.84.8
Stable 1.84.8 (Codename: Columbina)
What's Changed? - 1.84.8
[Fix] Stutters While Switching Image/Video Backgrounds, by @neon-nyan
The presenter frame of the Image and Video Background previously stutters while transitioning from the previous to the current one, noticeable especially on high-refresh rate monitors. This issue should be fixed now and the fade transitions should be a lot smoother.
Note
The video was recorded in 240 FPS. To illustrate the comparison better, please try to reduce the playback speed to 0.5x or lower.
2026-10-27.00-38-19.webm
[New] #889 #906 Add toggle to force static image on dynamic background
The new "Force Static Image over Dynamic Background" has been added under the "Video Background Settings" section. While enabled, the dynamic background will use static image and video background will be disabled. However, if the background has only video file in it, the video will be kept playing. This setting is disabled by default.
Other Notable Changes
- [Fix] #917 Background state went blank while restored/minimized from tray, by @neon-nyan
- [Fix] #918 Maximized window not restored when disabling maximize, by @shatyuka
- [Fix] #910 Honkai: Star Rail Game Repair and Cache Update went Broken after v4.6 Update, by @neon-nyan
- [Fix] Honkai Impact 3rd Game Repair went Broken after Back-end Metadata Format Migration to V3, by @neon-nyan
- [Fix] Several HEIF/HEIC/AVIF Encoded Image Cannot be Read, by @neon-nyan
Full Changelog: CL-v1.84.7...CL-v1.84.8
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Preview 1.84.8
Note
This preview branch is based on the same upstream commit used in the Stable 1.84.7 release
Preview 1.84.8 (Codename: Columbina)
What's Changed? - 1.84.8
[Fix] Stutters While Switching Image/Video Backgrounds, by @neon-nyan
The presenter frame of the Image and Video Background previously stutters while transitioning from the previous to the current one, noticeable especially on high-refresh rate monitors. This issue should be fixed now and the fade transitions should be a lot smoother.
Note
The video was recorded in 240 FPS. To illustrate the comparison better, please try to reduce the playback speed to 0.5x or lower.
2026-10-27.00-38-19.webm
[New] #889 #906 Add toggle to force static image on dynamic background
The new "Force Static Image over Dynamic Background" has been added under the "Video Background Settings" section. While enabled, the dynamic background will use static image and video background will be disabled. However, if the background has only video file in it, the video will be kept playing. This setting is disabled by default.
Other Notable Changes
- [Fix] #917 Background state went blank while restored/minimized from tray, by @neon-nyan
- [Fix] #918 Maximized window not restored when disabling maximize, by @shatyuka
- [Fix] #910 Honkai: Star Rail Game Repair and Cache Update went Broken after v4.6 Update, by @neon-nyan
- [Fix] Honkai Impact 3rd Game Repair went Broken after Back-end Metadata Format Migration to V3, by @neon-nyan
- [Fix] Several HEIF/HEIC/AVIF Encoded Image Cannot be Read, by @neon-nyan
Full Changelog: CL-v1.84.7-pre...CL-v1.84.8-pre
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
- Also read our Third Party Notices for license used by third party libraries that we use.
🛡 VirusTotal GitHub Action analysis:
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Stable 1.84.7
Stable 1.84.7 (Codename: Columbina)
What's Changed? - 1.84.7
[Fix] Property Assignment Race Condition on Game Update State, by @neon-nyan
This bug caused some issues in some game update mechanisms (in this example: Zenless Zone Zero Update 3.3.0), where it was previously unable to recognize the update and caused the game to be left erroneously on the previous version. The bug caused certain values for the game version from the Sophon API to go missing due to a race condition and false assignments on the loader properties, causing a domino effect which resulted the game version being null and assigning a version from a deprecated ZIP API.
[Imp] Memory Allocation Optimization on Sophon and SharpHPatchZ Submodules
Thanks to the SharpHPatchZ (formerly SharpHDiffPatch) rewrite (V3), the library provides significant improvements primarily in Memory Allocation and in supporting real multi-threading processing. These improvements are mainly targeted at Sophon, as it primarily uses SharpHPatchZ to update each file to its newer version. Instead of allocating more than 2 GB, the memory allocation is now around 400-700 MB (as tested in 16-thread systems). You can check out this PR for more of that juicy info! 👀.
[New] Game Settings Subsystem Support for Plugin-based Games, by @Cryotechnic
We have implemented a new Update 6 extension for the v1 API Standard. The plugin developer can now add customizations to the game into Collapse Launcher. To see the example of the implementation, see the source code of our Wuthering Waves plugin here.
[Imp] Optimizing Background Video/Image Renderer, by @neon-nyan
Optimized the Background Video/Image Load routines which provides better memory allocation after dispose/use of each frame. This release also provides major improvements on the frame renderer for background video playback, including direct GPU draw calls to the frame's IDirect3DTexture outside of the UI thread, which reduces the VRAM usage and (hopefully) stutters.
Video Background Playing (Honkai Impact 3rd - Mainland China - Picture 2 1080p)
| Mem: Current Release | Mem: This PR | VRAM: Current Release | VRAM: This PR |
|---|---|---|---|
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Video Background On-Pause/Window minimized (Custom Video 2160p)
| Mem: Current Release | Mem: This PR | VRAM: Current Release | VRAM: This PR |
|---|---|---|---|
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Other Notable Changes
- [Imp] Migrating our Game Files Indexing System "Daftar-Pustaka" from V2 to V3, by @neon-nyan
- [Fix] Race Conditions in Sophon API Loader causing Available Game Version to be reverted to Deprecated ZIP API, by @neon-nyan
- [New] Sync game settings to database by @bagusnl, @neon-nyan
- Now users with DB subsystem set-up can back up their game settings to the configured DB endpoint. Uses Collapse' way of saving registry so storage shouldn't be a problem.
- Guide on setting Collapse' DB subsystem is here https://collapselauncher.com/feature/database.html
- [Imp] DiscordRPC fixes and stability improvements by @neon-nyan
- [Imp] Improved Collapse settings loading time by initializing Waifu2x at startup by @neon-nyan
- [Imp] Improved video background playback by reducing animation in carousel by @neon-nyan
- Should be smoother and less prone to frame skipping now
- [Imp] Background CPU and Memory utilizations by @neon-nyan
- CPU utilization should be next to 0 when Collapse is minimized (and to tray) by hiding WinUI elements.
- Memory utilization is improved by running more aggressive garbage-collections
- [Fix] Region without static images uses last loaded region background resources by @neon-nyan
Full Changelog: CL-v1.84.6...CL-v1.84.7
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
- Also read our Third Party Notices for license used by third party libraries that we use.
🛡 VirusTotal GitHub Action analysis:
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Preview 1.84.7
Note
This preview branch is based on the same upstream commit used in the Stable 1.84.7 release
Preview 1.84.7 (Codename: Columbina)
What's Changed? - 1.84.7
[Fix] Property Assignment Race Condition on Game Update State, by @neon-nyan
This bug caused some issues in some game update mechanisms (in this example: Zenless Zone Zero Update 3.3.0), where it was previously unable to recognize the update and caused the game to be left erroneously on the previous version. The bug caused certain values for the game version from the Sophon API to go missing due to a race condition and false assignments on the loader properties, causing a domino effect which resulted the game version being null and assigning a version from a deprecated ZIP API.
[Imp] Memory Allocation Optimization on Sophon and SharpHPatchZ Submodules
Thanks to the SharpHPatchZ (formerly SharpHDiffPatch) rewrite (V3), the library provides significant improvements primarily in Memory Allocation and in supporting real multi-threading processing. These improvements are mainly targeted at Sophon, as it primarily uses SharpHPatchZ to update each file to its newer version. Instead of allocating more than 2 GB, the memory allocation is now around 400-700 MB (as tested in 16-thread systems). You can check out this PR for more of that juicy info! 👀.
[New] Game Settings Subsystem Support for Plugin-based Games, by @Cryotechnic
We have implemented a new Update 6 extension for the v1 API Standard. The plugin developer can now add customizations to the game into Collapse Launcher. To see the example of the implementation, see the source code of our Wuthering Waves plugin here.
[Imp] Optimizing Background Video/Image Renderer, by @neon-nyan
Optimized the Background Video/Image Load routines which provides better memory allocation after dispose/use of each frame. This release also provides major improvements on the frame renderer for background video playback, including direct GPU draw calls to the frame's IDirect3DTexture outside of the UI thread, which reduces the VRAM usage and (hopefully) stutters.
Video Background Playing (Honkai Impact 3rd - Mainland China - Picture 2 1080p)
| Mem: Current Release | Mem: This PR | VRAM: Current Release | VRAM: This PR |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Video Background On-Pause/Window minimized (Custom Video 2160p)
| Mem: Current Release | Mem: This PR | VRAM: Current Release | VRAM: This PR |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Other Notable Changes
- [Imp] Migrating our Game Files Indexing System "Daftar-Pustaka" from V2 to V3, by @neon-nyan
- [Fix] Race Conditions in Sophon API Loader causing Available Game Version to be reverted to Deprecated ZIP API, by @neon-nyan
- [New] Sync game settings to database by @bagusnl, @neon-nyan
- Now users with DB subsystem set-up can back up their game settings to the configured DB endpoint. Uses Collapse' way of saving registry so storage shouldn't be a problem.
- Guide on setting Collapse' DB subsystem is here https://collapselauncher.com/feature/database.html
- [Imp] DiscordRPC fixes and stability improvements by @neon-nyan
- [Imp] Improved Collapse settings loading time by initializing Waifu2x at startup by @neon-nyan
- [Imp] Improved video background playback by reducing animation in carousel by @neon-nyan
- Should be smoother and less prone to frame skipping now
- [Imp] Background CPU and Memory utilizations by @neon-nyan
- CPU utilization should be next to 0 when Collapse is minimized (and to tray) by hiding WinUI elements.
- Memory utilization is improved by running more aggressive garbage-collections
- [Fix] Region without static images uses last loaded region background resources by @neon-nyan
Full Changelog: CL-v1.84.6-pre...CL-v1.84.7-pre
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
- Also read our Third Party Notices for license used by third party libraries that we use.
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[EMERGENCY HOTFIX] Stable 1.84.6
Stable 1.84.6 (Codename: Columbina)
What's Changed? - 1.84.6
- [Fix] Fix Game Update might redownload all the files instead of using preload, by @neon-nyan.
Full Changelog: CL-v1.84.5...CL-v1.84.6
Code Signing Policy
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- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
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[EMERGENCY HOTFIX] Preview 1.84.6
Preview 1.84.6 (Codename: Columbina)
What's Changed? - 1.84.6
- [Fix] Fix Game Update might redownload all the files instead of using preload, by @neon-nyan.
Full Changelog: CL-v1.84.5-pre...CL-v1.84.6-pre
Code Signing Policy
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- This program will not transfer any information to other networked systems.
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1.84.5 Stable [Codename: Columbina]
Stable 1.84.5 (Codename: Columbina)
What's Changed? - 1.84.5
- [Imp] Optimize background image load, by @shatyuka
- [Imp] Cache background URLs for instant background on game switch, by @shatyuka
- [Imp] Fix drag mechanism in Plugin Management Menu, by @Cryotechnic
- [Misc] docs: fix broken links in Thai localized README, by @latent-9
- [Imp] Reconciling progress state, by @Cryotechnic
- [Imp] Use Async API for Honkai Impact 3rd's Game Repair
- [Fix] #895 Fix False "insufficient space" error on NTFS volume mount points, by @shatyuka
- [Imp] Skip cps value validation, by @shatyuka
- [Fix][Imp] Bunch of Windows App SDK fixes and improvements, by @shatyuka and @neon-nyan
- [Fix] Fix preload package detection, by @neon-nyan
- [Fix] Fix Sophon force redirect logic, by @neon-nyan
- [Imp] Upgrade FFmpeg to 8.x + Includes in-house, LGPLv2.1 compliance library with the build, by @neon-nyan
- [Imp] CI/CD Workflows and Pipelines, by @bagusnl
Full Changelog: CL-v1.84.4...CL-v1.84.5
Code Signing Policy
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- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
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1.84.5 Preview [Codename: Columbina]
Preview 1.84.5 (Codename: Columbina)
What's Changed? - 1.84.5
- [Imp] Optimize background image load, by @shatyuka
- [Imp] Cache background URLs for instant background on game switch, by @shatyuka
- [Imp] Fix drag mechanism in Plugin Management Menu, by @Cryotechnic
- [Misc] docs: fix broken links in Thai localized README, by @latent-9
- [Imp] Reconciling progress state, by @Cryotechnic
- [Imp] Use Async API for Honkai Impact 3rd's Game Repair
- [Fix] #895 Fix False "insufficient space" error on NTFS volume mount points, by @shatyuka
- [Imp] Skip cps value validation, by @shatyuka
- [Fix][Imp] Bunch of Windows App SDK fixes and improvements, by @shatyuka and @neon-nyan
- [Fix] Fix preload package detection, by @neon-nyan
- [Fix] Fix Sophon force redirect logic, by @neon-nyan
- [Imp] Upgrade FFmpeg to 8.x + Includes in-house, LGPLv2.1 compliance library with the build, by @neon-nyan
- [Imp] CI/CD Workflows and Pipelines, by @bagusnl
Full Changelog: CL-v1.84.4-pre...CL-v1.84.5-pre
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
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🛡 VirusTotal GitHub Action analysis:
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1.84.4 Stable [Codename: Columbina]
Stable 1.84.4 (Codename: Columbina)
Hewwo, it's neon-nyan here~
It's beeeeeen a while since the last 1.83.x update. For now, this release is focusing on more quality improvements, bug fixes and internal code reworks rather than new features as we are preparing on reworking Collapse for new codebase.
That being said, this 1.84 update will be the marked as the last V1 release after roughly 4 years since the start of this project as we are going to move into V2 codebase starting this year (at Q3 or Q4 2026). Thank you so much for your continous support and interest in this project💖
Without further ado, let's dig into what's new in this release so far.
What's new?
Reworked Background System
Since months, HoYoverse has updated HoYoPlay to support multiple background display, including static image and dynamic background ones. This has been our backlog since this release as due to "spaghetti-code" nature of our entire codebase, this made us harder to adapt the changes and thus making Collapse still only support one static background image.
Thanks to this massive rework, we are now able to pull-off this feature by splitting the parts of the code into its own element, making it more easier and more manageable for the change and for incoming improvements.
We are also moving to FFmpeg as our secondary library for background video decoder if no built-in codec is present. You will be prompted to install the FFmpeg library if none of the required built-in Windows Media Foundation codec for VP9 or any codec is present.
FFmpeg is licensed and distributed under GNU Lesser General Public License, version 2.1 (LGPLv2.1). All rights reserved.
2026-06-21.18-35-13.webm
Reworked Localization System #861
This is more like development-experience improvement rather than user focused ones. Previously in order to implement the localization for new elements, we have to manually map each class properties to represented JSON entries. Thanks to newly source-generated class mapper, every JSON entries will be mapped automatically. Each class properties can now be bind into UI element directly, making the UI able to update the visual itself rather than being told manually, one-by-one (which is expensive).
Reworked Download Speed Limiter #859
The feature has been long broken since last 1.83.x release due to inconsistency and changes to other download-related libraries. Even though if you're enabling this feature, you might experience that the download speed "isn't actually being limited" and noticing that your bandwidth is still being fully utilized. This feature should now be fully fixed by decentralizing the code of the feature into its own library and making it easier to maintain.
This feature could also be applied for any game plugins whose have v1-update4 API standard fully implemented.
2026-06-21.19-33-07.webm
Aggressive Cache Mode is Now Enabled by Default for HTTP-related Calls
This feature has been introduced since 1.83. Although, the aggressive cache mode isn't enabled by default. This release bring the feature enabled by default if you haven't change the related settings from the settings. It enables the launcher to re-use API call response which have been written and cached from the disk for certain amount of duration, thus making the HTTP-related calls duration shorter.
If you happened to changed the related settings before, you might need to re-enable it by simply going to the App Settings page -> Search for "HTTP Cache Settings" and make sure to enable both "Cache Mode" and "Aggressive Cache Mode".
Minor UI Adjustments
Not so noticeable UI changes at all. But it's worth to mention here.
1. News Carousel Design
2. About Card
3. New Options for "Advanced Graphics Settings" for Zenless Zone Zero.
In this v3.0 update, ZZZ Team has introduced "Frame Generation" and "Super Scaling" technology for both DLSS and FSR, adding "Ultra" quality option for the Ray Tracing feature and also giving two new option: "Ultra Performance" and "DLAA" for Super Scaling Priority. And so in this release, we are also adding those necessary feature to the Game Settings.
Screen.Recording.2026-06-21.201212.webm
Other New Changes
- [New] Adding Files Clean-up Button to the Menu Bar, by @bagusnl
- [Imp] Switching Static Libraries Compiler from MSVC 19 to Clang 20.1, by @neon-nyan
- [Imp] Caching Page Loading, by @neon-nyan
- [Imp] Detach SDK Loading (for Sentry, Libsql.Client), by @neon-nyan
- [Imp] Add Plugin Details (Breadcrumbs) to Sentry Reports, by @bagusnl
- [Imp] Update overlay mask according to UI changes, by @shatyuka
- [New] Implement async preload download with per-file progress callbacks #865, by @Cryotechnic
- [Fix] Remove ZZZ Game Settings Resolution Limit, by @shatyuka
- [Fix] Invalid Encoding while saving ZZZ Game Settings Profile (GENERAL_DATA.bin), by @shatyuka
- [Fix] Deleted assets still getting downloaded while updating Honkai: Star Rail and Zenless Zone Zero, by @neon-nyan
This caused by the filtering of the asset is still being redirected to FilterSophonPatchAssetList, which is unused rather than to FilterAssetList. This causes the supposedly deleted assets to get included, causing files to be redownloaded if not exist. - [Fix] Fix Honkai Impact 3rd cutscene detection on Game Repair, by @neon-nyan
- [Fix] ImageCropper crash for small image, by @shatyuka
- [Imp] Update tooling version requirements, by @Cryotechnic
- [Imp+Fix] Background image system improvements, by @neon-nyan
- Applies fading transition while pausing background to static image
- Reduce UI thread overhead while transitioning between backgrounds
- Fix seeking on pause causing background position to reset
- Fix 0x8001010E Exception on ImageBackgroundManager.CanOpenCropOverlay
- [Fix] XAML Binding warnings, by @neon-nyan
- [Fix] Manual Game Switching doesn't reload the page, by @neon-nyan
- [Fix] Disable system media transport controls, by @shatyuka
- [Fix] Crash due to missing Contrast brushes on Contrast-enabled theme, by @Cryotechnic
- [HSR][Fix] Crash due to Missing URLs on Audio and Video files while performing Game Repair, by @neon-nyan
- [Plugin][Fix] File URL formatting and ensure successful HTTP response in plugin, by @Cryotechnic
- [Sophon][Fix] Excessive File Package Size on Preload, by @Cryotechnic
- [Sophon][Fix] Incorrect state display based on preload status, by @Cryotechnic
- [Imp] Update WindowsAppSDK from v1.8 to v2.0 build
- [Imp] Deprecating x86-64-v2 compile target, by @neon-nyan
As per this release, we are going to set target build to x86-64-v4 or native. This means, the ILC could possibly support latest intrinsics like AVX2 and AVX512, allowing some code to run better due to wide vectorization.
Some static libraries which utilizes BMI and AVX intrinsics (like ZStandard library) might not run properly on an old machine without AVX or BMI intrinsics support. - [Fix] Fix crash when started with other arguments, by @neon-nyan
- [Fix][Background Image] Crash if WIC Codec is unavailable, by @neon-nyan
- Removing the use of WIC Codec on MagicScaler (External image decoder)
- [Fix][Hi3 Game Repair] [Fix...
1.84.4 Preview [Codename: Columbina]
Preview 1.84.4 (Codename: Columbina)
What's Changed? - 1.84.4
- [Imp] Update NuGet, Submodules and Bump Version
- [Fix][Hi3 Game Settings] Throw while saving empty game settings, by @neon-nyan
- [Fix][Hi3 Game Repair] Audio_Default.pck keeps getting redownloaded after game repair, by @neon-nyan
- [Fix][Hi3 Game Repair] Data hash calculation based on
MhyMurmurHash264B(like Blocks and Audio files) sometimes causes exception if data length doesn't match, by @neon-nyan - [Imp][Hi3 Game Repair] Use Hardware/SIMD-based (AVX2) on addition operation for BSDiff patching (for Block and Audio files), by @neon-nyan
It will fallback to scalar method if no AVX2 support is present.
- [Fix][Hi3 Game Repair] HTTP 404 (Not Found) error for some present CGs (including Birthday and In-game cutscenes), by @neon-nyan
- [Fix] Preload progress not updating to 100% on Sophon method, by @neon-nyan
- [Fix][HSR Game Repair] Honkai: Star Rail v4.3 Broke Game Repair and Cache Updates due to changes on Internal Game Struct format., by @neon-nyan
- [Fix][Hi3 Game Repair] Wrong VA files getting downloaded on Mainland China Servers, by @neon-nyan
- [Imp][Perf] Moving to -O2 for AOT compilation, by @neon-nyan
- [Imp][Perf] Internal COM Marshalling Improvements and Fixes, by @neon-nyan
- [Fix][Game Settings] Early reload due to RegistryMonitor events, by @neon-nyan
- [Imp][Perf] Use Storyboard on Carousel's Slideshow ticker, by @neon-nyan
Switching from Timer + Background Thread based to Storyboard. This to avoiding UI Thread overhead due to frequent DispatcherQueue.TryEnqueue calls. - [Imp][UI] Minor adjustment on News Carousel Image Panel, by @neon-nyan
- Adjust piper and previous-next button styles
- Make carousel height adjusted automatically based on Image's height.
- [Fix][ImageEx] Double-event fired for ImageOpened., by @neon-nyan
- [Fix] Speed limiter doesn't work on Sophon-related download routine, by @neon-nyan
- [Imp] Localization updates, by localizers 🥳
- de-DE - German (Progress: 100%)
- es-419 - Spanish (Latin America)(Progress: 100%)
- fr-FR - French (Progress: 98%)
- id-ID - Bahasa Indonesia (Progress: 100%)
- it-IT - Italian (Progress: 44%)
- ja-JP - Japanese (Progress: 100%)
- ko-KR - Korean (Progress: 87%)
- nl-NL - Dutch (Progress: 99%)
- pl-PL - Polish (Progress: 55%)
- pt-BR - Portuguese (Brazil)(Progress: 72%)
- pt-PT - Portuguese (Portugal)(Progress: 65%)
- ru-RU - Russian (Progress: 100%)
- th-TH - Thai (Progress: 94%)
- uk-UA - Ukrainian (Progress: 83%)
- zh-CN - Simplified Chinese (Progress: 100%)
- zh-TW - Traditional Chinese (Progress: 60%)
Known Issue
Unfortunately, there are some known issues that didn't make into this release and still under our investigation, including:
- Fresh Installation and updates in some games might fail with: "System.FormatException: Unable to guess the format automatically" error if Sophon Download Mode is not enabled.
- We suggest to re-enable Sophon Download Mode under the App Settings at the moment while we still investigate the issue.
Full Changelog: CL-v1.84.3-pre...CL-v1.84.4-pre
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will not transfer any information to other networked systems.
- Read our full Privacy Policy
- Also read our Third Party Notices for license used by third party libraries that we use.
🛡 VirusTotal GitHub Action analysis:
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