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Thomas Mann edited this page Nov 3, 2026
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⚠ The user documentation can be found at help.tixl.app. To fix or extend it, edit the sources under .help/docs/ in the main repository.
This wiki is for people building TiXL from source.
- Installing the dev build
- Running TiXL from an IDE
- VS Code setup
- Working with git
- TiXL vs Tooll3 - an overview for developers
- Operator conventions - designing and naming operators
- Writing C# operators
- FAQ on building C# operators
- Advanced C# operators
- Ideas for operators - wishlist and proposed breaking changes
- Using RenderDoc
- Debugging the Player
- Integration tests
- Guided feature tests
- Manual testing plan - basic smoke test to check releases for regressions
Upcoming (every second Monday): 2026-10-05 · 2026-10-19 · 2026-11-02 · 2026-11-16 · 2026-11-30 · 2026-12-14 · 2026-12-28
- 2026-09-21 Output System, Projector Calibration & Compute-Shader Point Ops
- 2026-09-07 Geometry Nodes, Output Board & Supercluster Demo
- 2026-08-24 SDF Text Blending, Particle Lifetimes & Anaglyph Stereo
- 2026-08-10 Drone-Show Choreography, Video Pipeline & Audio Graph
- 2026-07-27 Output Management, Projection Mapping & Custom Point Shaders
- 2026-07-13 Custom Shaders, Custom Mesh Drawing & the 4.2 Release
- 2026-06-29 Particles: Transparency, Sorting & FilterPoints
- 2026-06-15 Per-Parameter Snapshots, FFmpeg Clips, MIDI Recording & DMX Lighting
- 2026-06-01 New Timeline, Spline Editor, Audio Clips & AI Coding
- 2026-05-18 Title missing
- 2026-05-04 Title missing
- 2026-04-20 Controlling scenes and procedural modelling
- 2026-04-06 Title missing
- 2026-03-23 Particles forces and Project Show Cases
- 2026-03-09 Line Numbers and Demo Scenes
- 2026-02-23 Building some Complex Scenes
- 2026-02-09 Title missing
- 2026-01-26 Assets, Mediapipe and SkillQuest
- 2026-01-12 Fun with F1 & F2
- 2025-11-03 Asset Lib and SDF fun
- 2025-10-06 Particle System deep
- 2025-09-22 Particle Effects, Groups operators, TimeClips, Time Scaling, Audio Sync
- 2025-09-08 New features for Roadmap; Operator Style guide; Creating a new op
- 2025-08-25 Timeline, PBR-rendering, particles, field and the future of output configurations
Release notes and announcements from the Tooll3 era: