GTA 6 Release Date: Nov 19, 2026, Zelnick Confirms No Delay

The wait for Grand Theft Auto VI finally has a hard date. After two public delays, Rockstar Games has locked the GTA 6 release date for Thursday, November 19, 2026, exclusively on PlayStation 5 and Xbox Series X/S. It is the most anticipated entertainment launch in years, and as of early August 2026, Take-Two chairman and CEO Strauss Zelnick has again publicly reaffirmed that date, this time telling reporters marketing would begin this summer and that the game will not be delayed again. Pre-orders are reportedly open through console and retail storefronts, though specific pricing figures circulating online have not been confirmed on an official Rockstar or Take-Two page. The game carries a development budget that analysts widely estimate in the billions, and Take-Two has built its near-term financial plan around the November launch.

This news analysis breaks down exactly what Rockstar has confirmed, why the GTA 6 release date kept slipping, why the game is launching on only two platforms, what it means for PC and the Nintendo Switch 2, how reported pre-order and pricing details compare with what is officially confirmed, and how Wall Street is pricing in a launch that analysts believe could move 20 million copies in a single day. We cover the numbers, the platform-war stakes, the competitive fallout, where Take-Two’s own comments now stand on further delays, and what the newly confirmed summer marketing push signals, including Forbes’ own independent reconfirmation of the November 19, 2026 date back in May 2026. We close with quick answers to the most-asked questions about price, delays and PC availability.

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GTA 6 Release Date: What Rockstar Has Confirmed for November 19, 2026

The official GTA 6 release date is November 19, 2026. Rockstar Games confirmed the date in a Newswire post on November 6, 2025, and Take-Two has reaffirmed it repeatedly since, including Forbes’ independent reconfirmation of that same November 19, 2026 date in May 2026 and Zelnick telling reporters in early August 2026 that the game is on track and will not slip again. The BBC reported that pre-orders for PlayStation 5 and Xbox Series X/S were open by June 2026, with widely reported pricing of $79.99 for the Standard Edition and $99.99 for the Ultimate Edition. Take-Two’s own SEC filings lend the date extra weight: the company’s product slate, updated for its fiscal Q2 2026 filing, lists GTA 6 as launching November 19, 2026 on PS5 and Xbox Series X/S, putting the date on the record with securities regulators rather than just in press statements. Those pricing figures have circulated across retailers and gaming outlets but have not been verified on an official Rockstar or Take-Two storefront, so treat them as reported rather than confirmed until Rockstar publishes pricing directly.

What Rockstar has formally confirmed is deliberately narrow: a release date, two launch platforms, two protagonists named Jason and Lucia, and a Florida-inspired setting called Leonida built around the city of Vice City. The studio has released two official trailers, the first revealed in December 2023 and a second on May 6, 2025. Beyond that, Rockstar stayed largely quiet on specifics like pricing. Retailers and outlets report that pre-orders began around June 25, 2026, region by region, listing the Standard Edition at $79.99 and the Ultimate Edition at $99.99 for PS5 and Xbox Series X/S, but Rockstar itself has not published an official pricing page, so those numbers remain unverified reporting rather than a company confirmation.

The November 19, 2026 release date is strategically chosen to land one week before U.S. Thanksgiving, maximizing holiday console bundle sales and gift purchases. It also gives Take-Two a clean runway in its fiscal year ending March 2027, allowing the company to book a full quarter-plus of GTA 6 revenue before its books close. Nothing about the timing is accidental.

  • The game is confirmed for release on November 19, 2026, exclusively on PlayStation 5 and Xbox Series X|S, a date Take-Two CEO Strauss Zelnick has publicly reaffirmed as final.
  • Retailers and gaming outlets report pre-orders opened around June 25, 2026, with a widely cited base price of $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, though Rockstar has not confirmed either figure directly.
  • Multiple outlets report a free Vintage Vice City Pack for pre-orders placed before November 20, 2026, available with both editions, though this has not been verified on an official Rockstar page.
  • Pre-orders are reportedly available at the Rockstar Store, PlayStation Store and Xbox/Microsoft Store, plus Amazon, GameStop and other retailers depending on region.
  • Some reports describe an early sellout of the physical code-in-a-box version on Amazon US, while digital pre-orders reportedly remain widely available, though these demand figures are not independently confirmed.
  • Grand Theft Auto VI is widely expected to be one of the most pre-ordered games of all time given the trailer viewership and years of pent-up demand, though no official pre-order totals have been published.

The Delay Timeline: From a 2025 Window to Holiday 2026

GTA 6 was revealed in December 2023 with an initial autumn 2025 launch window, but it was delayed twice to November 19, 2026. The BBC reported on May 2, 2025 that Rockstar had shifted the game from that autumn 2025 window to a firm May 26, 2026 date, marking the first delay; that date was later pushed back too. Rockstar then delayed the game to November 19, 2026, a move the BBC also covered on November 6, 2025, around the time of Take-Two’s November 2025 earnings call, and a subsequent BBC piece on June 25, 2026 reiterated that the game had been delayed twice, first from autumn 2025 and then from May 2026, before landing on the current date. In the second announcement, the studio struck an apologetic tone, writing that it was “sorry for adding additional time” to a release date that “many of you feel is too far away,” and explaining that the extra months were needed to finish the game with the level of polish players have come to expect.

For a project of this scale, two delays totaling more than a year is not unusual. Rockstar’s own track record with Red Dead Redemption 2 followed the same pattern. But each slip carries real financial weight, because Take-Two has tied an entire fiscal year’s guidance to the game. The table below tracks the full timeline of what Rockstar and Take-Two have officially stated.

Announcement dateStated releasePlatformsContext
December 20232025 (window)PS5, Xbox Series X/SReveal trailer confirms the game and setting
May 2, 2025May 26, 2026PS5, Xbox Series X/SFirst firm date, first delay from 2025
May 6, 2025May 26, 2026PS5, Xbox Series X/STrailer 2 released, breaks launch records
November 6, 2025November 19, 2026PS5, Xbox Series X/SSecond delay, current official date
February 3, 2026November 19, 2026PS5, Xbox Series X/STake-Two earnings report reaffirms date and platforms
May 21, 2026November 19, 2026PS5, Xbox Series X/STake-Two reaffirms date at FY2026 earnings
June 25, 2026November 19, 2026PS5, Xbox Series X/SPre-orders reportedly open, pricing not officially confirmed
August 2026November 19, 2026PS5, Xbox Series X/SZelnick publicly reaffirms the date, rules out further delay, and says marketing starts this summer

The pattern matters for one reason above all, investors. Each prior delay was met with a sell-off in Take-Two stock, and any further slip into 2027 would force the company to rewrite the financial forecast it has built around a November 2026 launch. For now, management’s repeated public confidence in the date, reinforced by Zelnick’s direct statement that it will not slip again, is the strongest signal that November 19 is real.

GTA 6 Pre-Orders So Far

After months of speculation, the BBC reported on June 18, 2026 that pre-sales would begin the following week, and pre-orders did open around June 25, 2026 as multiple other outlets and retailers confirmed, rolling out region by region across the Rockstar Store, PlayStation Store, Xbox/Microsoft Store, Amazon, GameStop and other participating retailers. Rockstar has also set a preload window opening November 12, 2026, a full week ahead of launch, so buyers on PS5 and Xbox Series X/S can begin downloading the game before release day. Reported listings show only two editions, with no separate Collector’s or Special edition, though Rockstar has not published an official pricing or pre-order page confirming every detail.

Editions and pricing

Based on retailer listings that mirror the pricing Rockstar itself used when pre-orders opened in June 2026, the Standard Edition is priced at $79.99 and includes the full GTA 6 story and open-world campaign set in Leonida, following Jason and Lucia. The Ultimate Edition is listed at $99.99 and reportedly layers an exclusive collection of premium vehicles, weapons, apparel and activities across the single-player narrative, not online-only content, which would make the $20 premium more meaningful for solo players.

EditionReported priceWhat you get
Standard Edition$79.99Full base game (Jason and Lucia story, Leonida open world) + Vintage Vice City Pack pre-order bonus
Ultimate Edition$99.99Everything in Standard, plus exclusive premium vehicles, weapons, apparel, five single-player shops and bonus activities

Treat the prices above as reported by retailers and gaming outlets, not as an official Rockstar or Take-Two confirmation. None of these figures currently appear on an official Rockstar Newswire post or Take-Two storefront.

Pre-order bonus: the Vintage Vice City Pack

Reports describe a free Vintage Vice City Pack for anyone who pre-orders before November 20, 2026, tied to both editions rather than to spending more. The pack reportedly includes a retro ’55 Vapid Stanier sedan with a personal garage, vintage outfits and hairstyles for both Jason and Lucia, and a Vice City-inspired weapon pattern, with digital pre-orders also said to include a free month of GTA+. The Ultimate Edition reportedly adds further exclusives, including premium vehicles such as the ’95 Grotti Cheetah and Dinka Enduro motorcycle, the Hawk and Little Morgan revolvers, and five single-player shops including Rideout Customs, Sara’s Unisex Salon, Stock 305, Electric Fang Tattoo and One-Eyed Willie’s. As with pricing, none of these bonus details have been confirmed on an official Rockstar channel.

Demand and early sell-through

By some early accounts, the response was immediate. Reports describe the physical “code-in-a-box” version, a retail box containing a download code rather than a disc, selling through its initial Amazon US stock allocation within roughly an hour for both the PS5 and Xbox Series X|S versions, while digital pre-orders on the PlayStation and Xbox stores reportedly remain widely available. Some early reporting suggests PS5 pre-orders are outselling Xbox by roughly 6-to-1, though this figure has not been verified by Sony, Microsoft or Take-Two. Analysts and trade outlets are already framing GTA 6 as a potential record-setter for pre-orders. One detail worth flagging for collectors is that an actual physical disc reportedly is not part of the launch lineup and would arrive only in the following months, with later physical buyers said to miss the Vintage Vice City Pack bonus, though this too is based on retailer reporting rather than an official Rockstar statement.

GTA 6 Price: What’s Actually Confirmed vs Still Unverified

Because pricing drives so much search traffic, it is worth separating what Rockstar and Take-Two have said directly from what has only appeared in retailer listings and secondary reporting. As of this writing, neither company has published an official price list, edition breakdown or pre-order page for GTA 6. The $79.99 Standard Edition and $99.99 Ultimate Edition figures, the Vintage Vice City Pack bonus, and the reported PS5-to-Xbox pre-order ratio all trace back to retailer listings and gaming outlets rather than a Rockstar Newswire post or a Take-Two earnings statement.

That does not necessarily mean the numbers are wrong. Retailer listings have proven accurate for major releases before, and $79.99 would match the direction the industry has been moving since several 2025 first-party titles pushed past the long-standing $70 ceiling. But until Rockstar confirms pricing on its own store or Take-Two references it on an earnings call, readers should treat these figures as likely rather than official. This page will update the moment a primary confirmation lands.

Why GTA 6 Is PlayStation 5 and Xbox Series X/S Only

GTA 6 launches exclusively on current-generation consoles: the PlayStation 5 (PS5 Pro enhancements have not been officially detailed by Rockstar) and the Xbox Series X and Series S. There is no last-gen version. Unlike GTA 5, which famously shipped first on PlayStation 3 and Xbox 360 in 2013 before being re-released on newer hardware twice over, GTA 6 is a clean current-gen title built without the constraints of decade-old machines.

The decision is technical as much as commercial. Rockstar’s open worlds push hardware to its limits, and the studio has clearly designed Leonida around the SSD streaming, ray-traced lighting, and memory bandwidth that only the PS5 and Xbox Series consoles provide. Building down to the PS4 and Xbox One, which still have a large global install base, would have meant compromising the simulation density that defines the franchise. By skipping last-gen entirely, Rockstar avoids the kind of scaling headaches that plagued cross-generation launches like Cyberpunk 2077.

The console exclusivity also reshapes the platform war. The PlayStation 5 has led the Xbox Series in lifetime hardware sales throughout this generation, and GTA 6 is precisely the kind of system-seller that drives late-cycle console purchases, a dynamic that the reported early pre-order split, with PS5 said to be outselling Xbox by about 6-to-1, only reinforces. Both Sony and Microsoft stand to gain from a wave of Black Friday 2026 hardware bundles, but Microsoft’s position remains complicated amid an ongoing strategic reset and recent layoffs. We covered the fallout from that pivot in our analysis of the Xbox reset and new layoffs in 2026, and GTA 6 arrives at a moment when the Xbox platform badly needs a tentpole moment.

No PC Version at Launch: What History Tells Us

One of the most-searched questions around the game, “GTA 6 release date PC,” which draws more than 12,000 searches a month on its own, has a frustrating answer: Rockstar has not announced a PC release date, and the reported console pre-orders that opened in June 2026 do not extend to PC. The November 19, 2026 launch is console-only, and the studio has given no official timeline for a port to Windows.

History strongly suggests PC players will wait. GTA 5 launched on consoles in September 2013 but reached PC in April 2015, a gap of nearly two years. Red Dead Redemption 2 arrived on PC about a year after its console debut, a shorter gap than GTA 5. Rockstar’s commercial logic is consistent: maximize console sales first, sell the same blockbuster again to PC players (and later to a new console generation), and stretch the revenue curve across years rather than a single launch.

For the enormous PC gaming audience, players with high-end rigs running the latest GPUs, that means GTA 6 is realistically a 2027 or even 2028 proposition. It is a deliberate trade-off that frustrates a vocal community but has repeatedly maximized lifetime revenue. Anyone weighing a hardware upgrade in anticipation should keep that timeline in mind. Our coverage of the latest GPU tier in the RTX 5090 vs 4090 comparison is a useful reference point for the kind of machine a future PC port would target.

The Switch 2 Question: Why Nintendo’s New Console Misses Out

With the Nintendo Switch 2 enjoying a strong launch, the console has already moved well past the original Switch’s opening pace, as we detailed when Switch 2 hit 19.86 million units and outsold the PS5 by 1 million in the quarter ending March 31, 2026, many gamers have asked whether GTA 6 will come to Nintendo’s new hybrid. The answer is no: Take-Two has confirmed it launches November 19, 2026 exclusively on PS5 and Xbox Series X/S, and reported pre-orders that began around June 25 covered only those two platforms, with no Nintendo release planned.

The Switch 2 is a meaningful generational leap over its predecessor, but it remains a handheld-first device with a mobile-class chipset that sits well below the raw GPU and memory performance of the PS5 and Xbox Series X. GTA 6’s simulation ambitions, including dense crowds, dynamic weather, and a sprawling open world streamed off fast storage, make a faithful Switch 2 port extraordinarily difficult. Rockstar has a history of skipping Nintendo platforms for its flagship open-world titles, and nothing about the current announcement suggests that is changing.

That gap underscores a broader platform reality: the console market is fragmenting into distinct performance tiers, and the biggest blockbusters increasingly target only the most powerful hardware. The handheld segment is booming, as our Steam Deck vs ROG Ally comparison shows, but GTA 6 is built for the living-room flagship, not the portable.

A Reported $1 Billion-Plus Budget: The Most Expensive Game Ever

GTA 6 is widely reported to be the most expensive video game ever made, with development costs estimated between $1.2 billion and $1.5 billion by analysts, while some reports based on UK filings suggest figures up to $3 billion when marketing and the full development cycle are included. For context, Rockstar’s own Red Dead Redemption 2 is estimated to have cost around $540 million to develop and market. GTA 6’s reported budget roughly doubles that, reflecting years of development, a massive team, and the recurrent-spending infrastructure Rockstar will build around the game’s online component.

Those numbers explain why Rockstar can afford to delay. The studio is one of the few in the world whose flagship reliably generates revenue measured in the billions over its lifetime, which makes a few extra months of polish a rounding error against the downside of a flawed launch. Red Dead Redemption 2 generated more than $540 million in its opening weekend alone, and GTA 6 is expected to clear that bar far faster given the scale of reported pre-order demand since June 2026. Security around a project of this value is also paramount, and Rockstar is no stranger to high-profile breaches. We covered the Rockstar Games data breach involving ShinyHunters and the lengths the studio now goes to protect its most valuable IP.

The billion-dollar budget also raises the stakes for the entire industry. If GTA 6 succeeds spectacularly, it validates the mega-budget, once-a-decade blockbuster model. If it stumbles, it sends a chilling message about the sustainability of spending a billion dollars on a single title, at a moment when the industry is already wrestling with layoffs and cost discipline.

Record-Breaking Trailers: 475 Million Views in 24 Hours

If you want a sense of the demand waiting for this game, look at the trailers. The second GTA 6 trailer, released on May 6, 2025, racked up 475 million views across all platforms in its first 24 hours, which Rockstar described as the biggest video launch of all time. On YouTube alone, the trailer climbed past 85 million views within roughly two days. The launch eclipsed prior records held by major movie trailers, including the 373 million first-day views for Deadpool & Wolverine.

That record has since fallen. A Spider-Man: Brand New Day trailer surpassed 718 million views in 24 hours in March 2026, but the achievement remains staggering for a video game. The first GTA 6 trailer, revealed in December 2023, had already broken non-music video records at the time. Together, the two trailers demonstrate a level of mainstream cultural anticipation that no other game commands. This is the kind of organic reach that marketing departments cannot buy, and it is a core reason analysts are so bullish on opening-day sales, a thesis reinforced by reported pre-order demand since June 2026.

For Rockstar, the trailer numbers double as free market research: they confirm that demand is not just intact after multiple delays but has compounded. Every month of additional waiting appears to be deepening anticipation rather than eroding it, an enviable position for any product launch.

Take-Two’s $8 Billion Bet: The Financial Stakes

For Take-Two Interactive, GTA 6 is not just a game, it is the foundation of the company’s near-term financial plan. At its fiscal fourth-quarter earnings update on May 21, 2026, Take-Two guided to net bookings of roughly $8.0 billion to $8.2 billion for fiscal year 2027, a figure the company itself frames as roughly 20 percent growth year-over-year, a forecast explicitly built around the November 19, 2026 launch of GTA 6, the same date Forbes independently reconfirmed that same month and TechRadar reported on May 22, 2026 that Zelnick had again reaffirmed on the earnings call. That guidance represents an enormous step up from prior years and effectively bets the company’s entire growth story on a single release.

Take-Two chairman and CEO Strauss Zelnick has consistently framed the delays around quality rather than calendar pressure, telling investors that the company’s priority is to exceed consumer expectations and deliver the best possible version of the game. In July 2026, Zelnick told Variety that no further delays were expected for the November 19, 2026 launch, and he has since repeated that message in press interviews. That messaging is designed to reassure shareholders that the extra development time protects, rather than threatens, the long-term franchise value. It is a calculated trade, short-term forecasting risk in exchange for a launch that lives up to a decade of expectation.

The risk cuts both ways. A flawless launch could push Take-Two to record revenue and re-rate its stock. A delay into fiscal 2028, or a launch marred by technical problems, would blow a hole in the $8 billion forecast and likely trigger a sharp sell-off in TTWO shares. Few companies in any industry have concentrated so much of their valuation in one product’s launch window, which is why Zelnick’s recent public commitment to the date matters well beyond Rockstar’s own fan base.

Zelnick Doubles Down: “It Will Not Be Delayed Again”

The clearest signal to come out of the summer is a direct one. In interviews published in early August 2026, Take-Two chairman and CEO Strauss Zelnick reaffirmed that Grand Theft Auto VI remains on track for November 19, 2026, and said explicitly that the game will not be delayed again. Outlets including IGN and TechRadar reported the comments as the strongest public commitment Take-Two has made to the date since the second delay was announced in November 2025.

Zelnick’s remarks also touched on marketing. According to TechRadar’s report on his interview with Variety, he said marketing for the game would begin in the summer, without naming a specific date for a new trailer. Rockstar has released two trailers so far, in December 2023 and May 2025, and a third would typically arrive closer to launch to build momentum through the holiday window. Nothing beyond the CEO’s comments has been officially confirmed about a specific trailer date.

For a company that has already tied its fiscal 2027 guidance to this single release, Zelnick ruling out a third delay is meant to draw a line under nearly three years of shifting timelines. Investors, retailers and the players who have reportedly already pre-ordered the game are now treating November 19, 2026 as close to final as Take-Two has ever stated it.

GTA 6 Marketing: Zelnick Confirms a Summer Campaign Push

Beyond the release-date reaffirmation, the most concrete new detail from Zelnick’s recent press cycle is timing on marketing. As reported by TechRadar, Zelnick told Variety that Take-Two’s marketing push for GTA 6 would begin in the summer, roughly three to four months out from the November 19 launch. He did not attach a date to a specific trailer or campaign event, so the “summer” window should be read as a general marketing timeframe rather than a locked schedule.

Rockstar’s two trailers to date, in December 2023 and May 2025, each broke video-launch records on release. A summer marketing ramp would typically include gameplay reveals, retail tie-ins, and a final pre-launch trailer designed to build momentum through the holiday window, following the same pattern the studio used ahead of Red Dead Redemption 2. Publishers also tend to hold back marketing spend until a title’s development risk has meaningfully dropped, so the fact that Take-Two is now committing to a promotional timeline functions as a quiet, secondary confirmation that November 19, 2026 remains the target, on top of Zelnick’s direct statements.

GTA 6 vs GTA 5: How the Numbers Compare

To understand the scale of expectation, it helps to compare GTA 6 against its predecessor. GTA 5 is one of the best-selling games in history. Take-Two reported the game had sold more than 215 million copies as of mid-2025, with later reporting placing the figure around 230 million by 2026, across three console generations and more than a decade of sales. GTA 6 is expected to compress a meaningful share of that lifetime demand into its opening days.

MetricGTA 5 (2013)GTA 6 (2026, confirmed/projected)
Release dateSeptember 17, 2013November 19, 2026
Launch platformsPS3, Xbox 360PS5, Xbox Series X/S
Lifetime sales215M+ (reported ~230M by 2026)Day-one ~20M projected (analyst reports)
Opening revenue~$1B in first three daysExpected to exceed $1B in days
Reported budget~$265M (dev + marketing)$1B+ reported
Standard price$59.99$79.99 reported ($99.99 Ultimate, unconfirmed)
Trailer 24h viewsN/A (2013 era)475M across platforms (Trailer 2)
PC version~18 months after consoleNot announced

As noted above, the GTA 6 prices in this table are based on retailer and outlet reporting, not an official Rockstar or Take-Two price announcement. The comparison still underscores a key shift: where GTA 5 built its record over a decade of re-releases and a thriving online mode, GTA 6 is positioned to break records at launch. The combination of a larger installed base of capable hardware, digital distribution, and unprecedented pre-launch demand, reflected in the trailer viewership and reported pre-order activity, sets up a debut unlike anything the games industry has seen.

What GTA 6 Could Cost: The $80 Pricing Debate

Reported pricing points to $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, figures that have circulated since pre-orders reportedly opened in June 2026 for PlayStation 5 and Xbox Series X/S. As covered above, Rockstar has not confirmed these numbers directly, but they fit a broader industry pattern. AAA pricing had been stuck at a $70 norm across most first-party 2025 releases, and a jump to $79.99 for the most anticipated game in years would mark one of the clearest signals yet that the industry is moving toward an $80 standard.

If the reported price holds, GTA 6 would cost about 33 percent more than GTA 5’s original $59.99 launch price in 2013, even before accounting for inflation. Whether players accept that jump may depend less on the number itself and more on whether Rockstar delivers a game that feels proportionate to a reported nine-figure, and by some estimates ten-figure, budget. For now, the honest answer is that the final, Rockstar-confirmed price is still pending an official announcement.

Until Rockstar or Take-Two says otherwise, the facts that matter most stay simple: November 19, 2026, PlayStation 5 and Xbox Series X/S, no PC version yet, and a CEO who has now said directly that the date will hold and that marketing starts this summer. GamesRadar’s own guide, updated in August 2026, and Wikipedia’s Grand Theft Auto VI entry, last revised that same month, both independently list November 19, 2026 as the release date following the two delays, adding further confirmation from outside Rockstar and Take-Two’s own statements. Everything else, from final pricing to bonus content, is still filed under reported rather than confirmed, and this page will update the moment that changes.

GTA 6 FAQ: Quick Answers to the Most-Asked Questions

Is the GTA 6 release date still November 19, 2026?

Yes. Take-Two and Strauss Zelnick have repeatedly reaffirmed November 19, 2026, on PlayStation 5 and Xbox Series X|S, including comments reported in early August 2026 stating the game is on track and that marketing starts this summer.

Will GTA 6 be delayed again?

Take-Two says no. Zelnick has stated directly that the game will not be delayed again. That is a company statement rather than a guarantee, and both prior delays were also preceded by confident public messaging, so treat it as the strongest signal available rather than a certainty.

How much will GTA 6 cost?

Rockstar and Take-Two have not published an official price. Retailers and gaming outlets widely report $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, but those figures remain reported rather than confirmed until Rockstar states pricing directly.

Is GTA 6 coming to PC?

No PC release date has been announced. Based on Rockstar’s history with GTA 5 (an 18-month gap) and Red Dead Redemption 2 (about a year), a PC version realistically lands in 2027 or 2028.

Will GTA 6 launch on PS4, Xbox One, or Nintendo Switch 2?

No. The confirmed launch platforms are PlayStation 5 and Xbox Series X|S only. No last-gen console version and no Nintendo Switch 2 version has been announced.

How many copies is GTA 6 expected to sell?

No official sales projections exist since the game has not launched. Analysts have floated day-one figures as high as 20 million copies based on demand signals like trailer viewership and reported pre-order activity, but this is an estimate, not a confirmed number.

Nadia Dubois

Nadia Dubois

AI & Innovation Editor

Nadia Dubois is the AI & Innovation Editor at Tech Insider, where she tracks the rapid evolution of artificial intelligence, from foundation models to real-world enterprise deployment. She previously covered AI and startups for La Tribune and contributed to MIT Technology Review's European coverage. Nadia specializes in generative AI, AI regulation, and the intersection of technology and European industrial policy. She holds a dual degree in Computational Linguistics and Journalism from Sciences Po Paris.

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