Nintendo Software Technology Explained

Nintendo Software Technology Corporation
Trade Name:Nintendo Software Technology
Type:Subsidiary
Industry:Video games
Founders:Minoru Arakawa
Claude Comair
Scott Tsumura
Location City:Redmond, Washington
Location Country:United States
Key People:Tim Bechtel[1] (president)
Products:List of software developed
Owner:Nintendo
Num Employees:~50 (2019)[2]
Parent:Nintendo

Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released worldwide.[3] The company was founded by Minoru Arakawa, Claude Comair and Scott Tsumura in 1998 and is located inside of Nintendo of America's headquarters in Redmond, Washington.

NST has developed many games for Nintendo consoles, including the Mario vs. Donkey Kong series, , and Metroid Prime Hunters.

History

In 1988, Claude Comair founded DigiPen Corporation in Vancouver, British Columbia. Soon after, he partnered with Nintendo of America on a certification program in video game programming.[4] This partnership would help establish the DigiPen Institute of Technology as a private institute in Redmond. Washington. In 1998, DigiPen and Scott Tsumura's Big Bang Software were merged to form Nintendo Software Technology, consisting mostly of DigiPen personnel. Tsumura served as president and Comair was named chairman. NST was headquartered on DigiPen’s campus until 2010.[5]

NST's first game, , was released for the Game Boy Color in 2000 and was a sequel of Capcom's Bionic Commando. Its next game was a Game Boy Color port of action RPG Crystalis, followed by Ridge Racer 64 and Pokémon Puzzle League for the Nintendo 64. The company then developed the multiplayer mode for 2001's Mario Kart: Super Circuit on the Game Boy Advance

Project H.A.M.M.E.R.

NST started developing Project H.A.M.M.E.R. for the Nintendo Wii in 2003, but several problems landed the project in 'development hell'. By 2005, about 75% of the game was complete before concerns about the game's quality emerged. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments.[6] [7]

The game debuted at E3 2006, but never progressed further. It was later retooled into a more casual title called Wii Crush. By 2009, Nintendo had fired the chief game designer and pulled funding on the title. Soon after, a large number of staff were made redundant.[8] [9]

List of software developed

YearTitlePlatform(s)
2000Game Boy Color
Ridge Racer 64Nintendo 64
CrystalisGame Boy Color
Pokémon Puzzle LeagueNintendo 64
2001GameCube[10]
2003Nintendo Puzzle Collection (Panel de Pon)
1080° Avalanche
2004Mario vs. Donkey KongGame Boy Advance
Ridge Racer DSNintendo DS
2006Metroid Prime Hunters
2007Sin and Punishment (English translation)Nintendo 64
(on Wii Virtual Console)
2008Super Smash Bros. Brawl (Masterpiece Mode)Wii
Crosswords DS (Co-developed w/ Nuevo Retro Games)Nintendo DS
2009DSiWare
2010Aura-Aura Climber
Nintendo DS
2012Crosswords PlusNintendo 3DS
2013
2015Wii U / Nintendo 3DS
2016[11] Wii U / Nintendo 3DS
Super Mario Maker for Nintendo 3DSNintendo 3DS
2017Snipperclips - Cut it out, together! (development support)Nintendo Switch
2018 (port development/DLC content)Nintendo 3DS / Nintendo Switch
2019The Stretchers (development support)Nintendo Switch
2020Good Job! (development support)
2021Super Mario 3D World + Bowser's Fury (co-development)
2023F-Zero 99
2024Mario vs. Donkey Kong (remake)
2025Super Mario Galaxy + Super Mario Galaxy 2 (port development)

List of applications developed

YearTitlePlatform(s)
2006Nintendo 64 EmulatorWii
2009BBC iPlayer ChannelWii
Mario Calculator and ClockDSiWare
Animal Crossing Calculator and ClockDSiWare
2011Kirby TV ChannelWii
2013Wii Street U[12] Wii U

Cancelled games

External links

Notes and References

  1. https://www.linkedin.com/in/tim-bechtel-0185b15/
  2. Web site: Largest Employers Redmond, WA.
  3. Web site: Small Team ‘Nintendo Software Technology’ Behind Super Mario Maker for 3DS Co-Developed Snipperclips. My Nintendo News. 2017-03-05. 2025-11-29. en-US.
  4. Web site: Our History. DigiPen Institute of Technology. 2025-11-29. en.
  5. Web site: History of Nintendo Software Technology. Nintendo World Report. 2025-11-29. May 20, 2013. Bray. Nicholas.
  6. Web site: Details Emerge About Project H.A.M.M.E.R.. Nintendo World Report. 2025-11-29. July 6, 2015. Theriault. Donald.
  7. Web site: Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miyamoto's Role In The Game's Downfall. Nintendo Life. 2015-10-27. 2025-11-30. en-GB. Liam. Robertson.
  8. Web site: Project H.A.M.M.E.R. [Wii – Cancelled] – Unseen64]. 4 April 2008. unseen64.net.
  9. Web site: Rumor: Project H.A.M.M.E.R. Takes a Pounding. IGN. 2007-06-14. 2025-11-29. en. Matt. Casamassina.
  10. Web site: NST Developed Mario and Donkey Kong: Minis on the Move. Nintendo World Report. 2025-11-29. May 1, 2013. Ronaghan. Neal.
  11. Web site: Mini Mario & Friends: Amiibo Challenge Announced as Pack-In with New Amiibo in Japan. Eric Van. Allen. 13 January 2016. ign.com.
  12. Web site: Iwata Asks. nintendo.com.