Submarine simulator explained

A submarine simulator is a video game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended convoy, and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.

Most submarine simulators use World War II as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific Ocean, or German U-boats in the Atlantic Ocean. Another popular category is modern attack submarines, especially those of the also known as "688s" after the hull identification number of the first vessel of the class.

Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the periscope view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing torpedo availability, damage to various subsystems and other in-game issues that may arise.

The first submarine simulator available to the civilian public was Thorn EMI's Submarine Commander of 1982.

Titles

NameYearSetting
1914 Shells of Fury2007World War I
Battle Submarine1995
688 Attack Sub 1988Cold War
688(I) Hunter/Killer 1997
Aces of the Deep 1994World War II
AquaNox series1996–2020Hypothetical future conflicts
Archimedean Dynasty1996Hypothetical 27th century conflict
Barotrauma2023Moon of Jupiter, distant future
Cold Waters2017World War III
1995World War II
Dangerous Waters 2005
Danger from the Deep2003World War II
Das Boot: German U-Boat Simulation 1990–91World War II
Deadly Tide 199625th century alien invasion
Depthcharge 1977
Deep Fighter: The Tsunami Offensive2000Fictional undersea nation
Dive to the Titanic[1] 2010Wreck of the RMS Titanic
2003/2005Alternate history World War II
1996
GATO 1984Pacific Theatre (World War II)
Harpoon1989Cold War
The Hunt for Red October 1987–90Cold War
Hunter Killer 1989World War II
Iron Lung2022Fictional moon, distant future
Operation Neptune 1991Fictional planet
Periscope 1966
Radar Mission (Mode B) 1990
Red Storm Rising 1988World War III
Sea Wolf1976
Silent Depth: Submarine Simulation[2] [3] 2016
Silent Depth 2: Pacific[4] [5] TBA
Silent Service1985Pacific Theatre (World War II)
Silent Service II1990Pacific Theatre (World War II)
Silent Hunter1996Pacific Theatre (World War II)
Silent Hunter II2001Battle of the Atlantic (World War II)
Silent Hunter III2005Battle of the Atlantic (World War II)
2007Pacific Theatre (World War II)
2010Battle of the Atlantic (World War II)
Silent Steel1995
SSN-21 Seawolf 1994Cold War
Steel Diver 2011Fictional 20th century conflict
Submarine Commander 1982World War II
Sub Battle Simulator 1987World War II
Sub Command 2001Cold War
Sub Culture 1997Fictional undersea nation
Sub Hunt 1982
Sub Mission 1986
SubRoc-3D 1982
Subwar 2050 1994
Tom Clancy's SSN 1996Fictional US-China conflict over the Spratly Islands
U-boat1994World War II
Uboat2024World War II
Up Periscope![6] 1986
Under the Ice1987Cold War
Virtual Sailor 1999
Wolfpack1990World War II

The adventure game (1989) by Sierra On-line contained a submarine simulator portion.

The vehicle simulator game (2006) by Koei features submarine hulls & puts the player through several submarine piloting missions, though several other missions are also restricted against submarine use.

AUV simulators

There are also a number of simulators available for underwater robots such as AUVs. These simulators are commonly used by research institutes for testing robot control and coordination algorithms before or during the development of a submarine. One of them is UWSim, the Underwater Simulator, which was developed in the IRSLab for marine robotics research and development. UWSim started with the RAUVI and TRIDENT research projects as a tool for testing and integrating perception and control algorithms before running them on the real robots and has continued its development until today.[7]

See also

External links

Notes and References

  1. Noble . McKinley . OMFG Review: Dive to the Titanic . . . 12 September 2024 . https://web.archive.org/web/20110828233118/http://www.gamepro.com/article/reviews/222405/omfg-review-dive-to-the-titanic/ . 28 August 2011 . 26 August 2011 . dead.
  2. Web site: Sowden . Emily . After several years in the making the submarine simulator Silent Depth is out on iOS . . Steel Media . 12 September 2024 . https://archive.today/20240912191922/https://www.pocketgamer.com/silent-depth/after-several-years-in-the-making-the-submarine-simulator-silent-depth-is-out-on/ . 12 September 2024 . 6 December 2016 . live.
  3. Web site: Vega . Sin . Unknown Pleasures: By Land, Air, and Sea . . . 12 September 2024 . https://web.archive.org/web/20210308040512/https://www.rockpapershotgun.com/unknown-pleasures-by-land-air-and-sea . 8 March 2021 . 14 September 2018 . live.
  4. Web site: Domeradzka . Zuzanna . MicroProse Surprises With Double Announcement: Silent Depth 2: Pacific and Rise of Piracy . . Gry-Online S.A. . 12 September 2024 . https://web.archive.org/web/20231024024427/https://www.gamepressure.com/newsroom/microprose-surprises-with-double-announcement/ze6206 . 24 October 2023 . 19 October 2023 . live.
  5. Web site: Smith . Ed . Legendary strategy dev launches new submarine milsim Silent Depth 2 . . Network N . 12 September 2024 . https://web.archive.org/web/20240716195002/https://www.pcgamesn.com/silent-depth-2/steam-submarine-game . 16 July 2024 . 16 July 2024 . live.
  6. Ballard . Jim . ScreenTest - Dragon . . February 1984 . 3 . 62–63 . Verenigde Nederlandse Uitgeverijen.
  7. Book: 10.1109/IROS.2012.6385788. An open source tool for simulation and supervision of underwater intervention missions. 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems. 2577–2582. 2012. Prats. Mario. Perez. Javier. Fernandez. J. Javier. Sanz. Pedro J.. 978-1-4673-1736-8. 14879440 .