Modifying one variable
Simon Burley (@squadronuk.bsky.social) has been posing some really interesting questions on BlueSky. Erin alerted me to this one... ...naturally this one really got my interest because it plays into the 3-way tension model, because it's keeping certain elements of the game fixed, while playing with variables in other parts of the session's ecosystem. We're basically looking at a situation where the diegetic information and elements of the scenario/system, and the GM/Narrator remain constant. While the players change and the non-diegetic elements of the system are replaced. It really wouldn't be possible to change this tohave a new system and the same players, because even with the same players we'd have a circumstance where the first time the players proceeded through the scenario they'd have little prior knowledge of how the game was meant to unfold, and a second time where they'd have meta-knowledge about the scenario and could easily be expected...