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Rewrite spheric mirror to make it more efficient - #3954
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The old version rewrote VBO about 150Γ3 times per frame, which is very inefficient, especially given that the data written never change. This version writes these constant data once in the constructor of the distorter and uses them on rendering. Fixes #3535
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gzotti
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YES!
Excellent performance now. (Win11/Geforce M3070)
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Hello @10110111! Please check the fresh version (development snapshot) of Stellarium: |
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Hello @10110111! Please check the latest stable version of Stellarium: |
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The old version rewrote VBO about 150Γ3 times per frame, which is very inefficient, especially given that the data written never change. This version writes these constant data once in the constructor of the distorter and uses them on rendering.
Fixes #3535
Type of change
How Has This Been Tested?
--opengl-compatand withMESA_GL_VERSION_OVERRIDE=2.1with distortion on, checked that the render looks as expected.NOTE: I didn't try different parameters of the distortion, nor did I check the support for a custom distortion file. I don't expect that these would be affected, but this might be worth checking.
Test Configuration:
Checklist: